home *** CD-ROM | disk | FTP | other *** search
/ PC Gamer (Italian) 35 / PC Gamer IT CD 35 2-2.iso / Blood Demo / DATA / CARS / VLAD3 / VLAD3.TXT < prev    next >
Text File  |  1998-07-22  |  9KB  |  353 lines

  1. VERSION 2
  2. //    Version 1 :        New crush data
  3. //          2 :        New windscreen spec
  4.  
  5. VLAD3.TXT                            // Name of car
  6.  
  7. 1.0                                        // softness_factor
  8.  
  9. START OF DRIVABLE STUFF
  10.  
  11. -0.08,0.179,0                            // Offset of driver's head in 3D space
  12. 80,-70                                    // Angles to turn to make head go left and right
  13. 0,0.175,0.2,30                            // Offset of 'mirror camera' in 3D space, viewing angle of mirror
  14. none,none,PRATBDRT.PIX,PRATBDHZ.PIX        // Pratcam border names (left, top, right, bottom)
  15.  
  16. END OF DRIVABLE STUFF
  17.  
  18. 5300,5301,5302                            // Engine noise (normal, enclosed space, underwater)
  19.  
  20. stealworthy                                // Can be stolen
  21.  
  22. // Damage info for top impacts
  23. 1                                        // Number of clauses
  24.     always
  25.     1                                    // Systems count
  26.         driver,1.5                        // Damage                                        // Number of clauses
  27.  
  28. // Damage info for bottom impacts
  29. 5                                        // Number of clauses
  30.     always
  31.     1                                    // Systems count
  32.         transmission,0.2                    // Damage
  33.     z<0.25&x<0.25                        // Condition
  34.     3                                    // Systems count
  35.         lf_wheel,0.5                    // Damage 
  36.         lf_brake,0.5                    // Damage 
  37.         steering,0.3                    // Damage 
  38.     z<0.25&x>0.75                        // Condition
  39.     3                                    // Systems count
  40.         rf_wheel,0.5                    // Damage 
  41.         rf_brake,0.5                    // Damage 
  42.         steering,0.3                    // Damage 
  43.     z>0.75&x<0.25                        // Condition
  44.     2                                    // Systems count
  45.         lr_wheel,0.5                    // Damage 
  46.         lr_brake,0.5                    // Damage 
  47.     z>0.75&x>0.75                        // Condition
  48.     2                                    // Systems count
  49.         rr_wheel,0.5                    // Damage 
  50.         rr_brake,0.5                    // Damage 
  51.  
  52. // Damage info for left impacts
  53. 3                                        // Number of clauses
  54.     z>0.25&z<0.75
  55.     1                                    // Systems count
  56.         driver,1.0                        // Damage
  57.     z<0.25                                // Condition
  58.     3                                    // Systems count
  59.         lf_wheel,0.5                    // Damage 
  60.         lf_brake,0.5                    // Damage 
  61.         steering,0.3                    // Damage 
  62.     z>0.75                                // Condition
  63.     2                                    // Systems count
  64.         lr_wheel,0.5                    // Damage 
  65.         lr_brake,0.5                    // Damage 
  66.  
  67. // Damage info for right impacts
  68. 3                                        // Number of clauses
  69.     z>0.25&z<0.75
  70.     1                                    // Systems count
  71.         driver,1.0                        // Damage
  72.     z<0.25                                // Condition
  73.     3                                    // Systems count
  74.         rf_wheel,0.5                    // Damage 
  75.         rf_brake,0.5                    // Damage 
  76.         steering,0.3                    // Damage 
  77.     z>0.75                                // Condition
  78.     2                                    // Systems count
  79.         rr_wheel,0.5                    // Damage 
  80.         rr_brake,0.5                    // Damage 
  81.  
  82. // Damage info for front impacts
  83. 3                                        // Number of clauses
  84.     always                                // Condition
  85.     2                                    // Systems count
  86.         engine,1.0                        // Damage 
  87.         transmission,0.3                // Damage 
  88.     x<0.25                                // Condition
  89.     3                                    // Systems count
  90.         lf_wheel,0.5                    // Damage 
  91.         lf_brake,0.5                    // Damage 
  92.         steering,0.5                    // Damage 
  93.     x>0.75                                // Condition
  94.     3                                    // Systems count
  95.         rf_wheel,0.5                    // Damage 
  96.         rf_brake,0.5                    // Damage 
  97.         steering,0.5                    // Damage 
  98.  
  99. // Damage info for rear impacts
  100. 3                                        // Number of clauses
  101.     always                                // Condition
  102.     1                                    // Systems count
  103.         transmission,0.5                // Damage 
  104.     x<0.25                                // Condition
  105.     2                                    // Systems count
  106.         lr_wheel,0.5                    // Damage 
  107.         lr_brake,0.5                    // Damage 
  108.     x>0.75                                // Condition
  109.     2                                    // Systems count
  110.         rr_wheel,0.5                    // Damage 
  111.         rr_brake,0.5                    // Damage 
  112.  
  113.  
  114. GEAGLEF.PIX,GEAGLEF.PIX,GEAGLEA.PIX        // Grid image (opponent, frank, annie)
  115.  
  116. 1                                        // Number of extra levels of detail
  117. 8                                        // min_dist_squared
  118.  
  119. VLAD3.WAM                                // crush data file (will be incorporated into this file)
  120.  
  121. CARWSCRN.PIX                            // Name of reflective screen material (or none if non-reflective)
  122. 100                                        // Percentage transparency of windscreen
  123.  
  124. 2                                        // Number of steerable wheels
  125. 7                                        // GroovyFunkRef of 1st steerable wheel
  126. 8                                        // GroovyFunkRef of 2nd steerable wheel
  127.  
  128. 4,-1,-1,-1                                // Left-front suspension parts GroovyFunkRef
  129. 3,-1,-1,-1                                // Right-front suspension parts GroovyFunkRef
  130. 6,-1                                    // Left-rear suspension parts GroovyFunkRef
  131. 5,-1                                    // Right-rear suspension parts GroovyFunkRef
  132.  
  133. -1,-1,2,1                                // Driven wheels GroovyFunkRefs (for spinning) - MUST BE 4 ITEMS
  134. 10,9,-1,-1                                // Non-driven wheels GroovyFunkRefs (for spinning) - MUST BE 4 ITEMS
  135.  
  136. 0.14                                    // Driven wheels diameter
  137. 0.14                                    // Non-driven wheels diameter
  138.  
  139. START OF FUNK
  140.  
  141. END OF FUNK
  142.  
  143.  
  144. START OF GROOVE
  145.  
  146. FRPIVOT.ACT
  147. not a lollipop
  148. constant
  149. straight
  150. absolute
  151. 0,0,0
  152. 3
  153. 0,1,0
  154. rock
  155. absolute
  156. 7
  157. 0,0,0
  158. y
  159. 0
  160.  
  161. NEXT GROOVE
  162.  
  163. FLPIVOT.ACT
  164. not a lollipop
  165. constant
  166. straight
  167. absolute
  168. 0,0,0
  169. 4
  170. 0,1,0
  171. rock
  172. absolute
  173. 8
  174. 0,0,0
  175. y
  176. 0
  177.  
  178. NEXT GROOVE
  179.  
  180. RRWHEEL.ACT
  181. not a lollipop
  182. constant
  183. straight
  184. absolute
  185. 0,0,0
  186. 5
  187. 0,1,0
  188. spin
  189. controlled
  190. 1
  191. 0,0,0
  192. x
  193.  
  194. NEXT GROOVE
  195.  
  196. RLWHEEL.ACT
  197. not a lollipop
  198. constant
  199. straight
  200. absolute
  201. 0,0,0
  202. 6
  203. 0,1,0
  204. spin
  205. controlled
  206. 2
  207. 0,0,0
  208. x
  209.  
  210. NEXT GROOVE
  211.  
  212. FRWHEEL.ACT
  213. not a lollipop
  214. constant
  215. no path
  216. spin
  217. controlled
  218. 9
  219. 0,0,0
  220. x
  221.  
  222. NEXT GROOVE
  223.  
  224. FLWHEEL.ACT
  225. not a lollipop
  226. constant
  227. no path
  228. spin
  229. controlled
  230. 10
  231. 0,0,0
  232. x
  233.  
  234. END OF GROOVE
  235.  
  236. // END OF CRUSH DATA
  237.  
  238. START OF MECHANICS STUFF version 1
  239. // Sub member: Mechanics data
  240. 1.5                    // Minimum turning circle
  241. 1.000000                    // Brake multiplier
  242. 1.000000                    // Braking strength multiplier
  243. 5                           // Number of gears
  244. 200.000000                  // Top gear red line speed
  245. 4.000000                    // Top gear acceleration
  246. // Sub member: Root part
  247. normal                      // Type
  248. VLAD3.ACT                   // Identifier
  249. VLAD3.ACT                   // Actor
  250. // Sub member: Joint data
  251. none                        // Type
  252. -0.000322,0.081077,0.1 // Centre of mass
  253. 1.0                            // Mass
  254. 0.414139,0.326216,1.391203  // Angular momentum proportions
  255. 50.000000                   // Downforce-to-weight balance speed
  256. 4                           // Number of 'Wheels' entries.
  257. // Wheels entry #1
  258. 0                           // Type
  259. RLWHEEL.ACT                 // Identifier
  260. RLWHEEL.ACT                 // Actor
  261. -0.151689,0.115349,0.386710  // Position
  262. 0                           // Steerable flags
  263. 1                           // Driven flags
  264. 0.010000                    // Suspension give
  265. 1.000000                    // Damping factor
  266. 1.000000                    // Fractional reduction in friction when slipping
  267. 80.000000,85.500000          // Friction angles
  268. 1.000000                    // Traction fractional multiplier
  269. 0.050000                    // Rolling resistance
  270. // Wheels entry #2
  271. 0                           // Type
  272. RRWHEEL.ACT                 // Identifier
  273. RRWHEEL.ACT                 // Actor
  274. 0.151046,0.115349,0.386710  // Position
  275. 0                           // Steerable flags
  276. 1                           // Driven flags
  277. 0.010000                    // Suspension give
  278. 1.000000                    // Damping factor
  279. 1.000000                    // Fractional reduction in friction when slipping
  280. 80.000000,85.500000          // Friction angles
  281. 1.000000                    // Traction fractional multiplier
  282. 0.050000                    // Rolling resistance
  283. // Wheels entry #3
  284. 0                           // Type
  285. FLWHEEL.ACT                 // Identifier
  286. FLWHEEL.ACT                 // Actor
  287. -0.096886,0.053826,-0.543800 // Position
  288. 1                           // Steerable flags
  289. 0                           // Driven flags
  290. 0.010000                    // Suspension give
  291. 1.000000                    // Damping factor
  292. 1.000000                    // Fractional reduction in friction when slipping
  293. 80.000000,85.500000          // Friction angles
  294. 1.000000                    // Traction fractional multiplier
  295. 0.050000                    // Rolling resistance
  296. // Wheels entry #4
  297. 0                           // Type
  298. FRWHEEL.ACT                 // Identifier
  299. FRWHEEL.ACT                 // Actor
  300. 0.096686,0.053826,-0.543800 // Position
  301. 1                           // Steerable flags
  302. 0                           // Driven flags
  303. 0.010000                    // Suspension give
  304. 1.000000                    // Damping factor
  305. 1.000000                    // Fractional reduction in friction when slipping
  306. 80.000000,85.500000          // Friction angles
  307. 1.000000                    // Traction fractional multiplier
  308. 0.050000                    // Rolling resistance
  309. 1                           // Number of 'Bounding shapes' entries.
  310. // Bounding shapes entry #1
  311. polyhedron                  // Type
  312. 12
  313. -0.269490     0.029257     0.502963
  314. -0.025754     0.031418     -0.858655
  315. -0.189281     0.296266     0.327716
  316. -0.186619     0.297605     0.125312
  317. 0.269645     0.029257     0.502963
  318. 0.025909     0.031418     -0.858655
  319. 0.189437     0.296266     0.327716
  320. 0.186774     0.297606     0.125312
  321. 0.106341     0.124928     -0.544399
  322. -0.106187     0.124927     -0.544399
  323. -0.147622     0.030337     -0.544752
  324. 0.147777     0.030337     -0.544752
  325. 0                           // Number of 'Sub parts' entries.
  326. END OF MECHANICS STUFF
  327.  
  328. // Materials for shrapnel
  329. 1                // number of materials
  330. M00.MAT
  331.  
  332. //damage vertices fire points
  333. 1            // engine point
  334. 1            // transmission
  335. 1            // driver
  336. 5            // steering
  337. 1            // lf brake
  338. 1            // rf brake
  339. 1            // lr brake
  340. 1            // rr brake
  341. 1            // lf wheel
  342. 4            // rf wheel
  343. 6            // lr wheel
  344. 1            // rr wheel
  345.  
  346. // start of keyword stuff
  347. CAMERA_POSITIONS
  348. 0, 0.15134, -0.78            // bumper position
  349. 0, 0.15134, 0.02        // cockpit position
  350.  
  351. // End of keyword stuff
  352. END
  353.